| Brand Name | Vr Gamezone |
|---|---|
| Industry / Category | Virtual Reality Entertainment |
| Business Type | Location-Based VR Arcade |
| Founded Year | 2019 |
| Franchise Started | 2020 |
| Headquarters | Not specified |
| Total Franchise Outlets | 1–10 |
Vr Gamezone is a location-based entertainment franchise specializing in virtual reality (VR) experiences. It operates within the kids and family entertainment industry, offering immersive VR, AR, MR, and XR experiences. Target customers include families, teenagers, and young adults seeking interactive gaming and educational VR experiences in a controlled arcade environment.
Vr Gamezone operates through physical VR arcade locations. Customers visit the arcade to experience a range of VR setups, including gaming, simulation, and interactive educational modules. Revenue is generated through ticket sales, time-based access passes, group bookings, and VR experience packages. The business workflow includes managing equipment, assisting users with VR hardware, and maintaining immersive environments.
Franchise partners operate individual Vr Gamezone locations, managing customer service, equipment maintenance, and bookings. The franchisor provides brand guidelines, operational manuals, and setup support. Franchisees are responsible for local marketing, staffing, and ensuring that equipment is functional and compliant with safety standards. Support includes technical assistance and guidance for immersive content deployment.
| Estimated Investment | INR 50 Lakh – 1 Crore |
|---|---|
| Franchise Fee / Brand Fee | Not separately specified; typically includes licensing and initial setup |
| Setup Costs | VR hardware installation, arcade interior setup, content licensing, and staff recruitment |
| Royalty / Recurring Fees | 20% of gross revenue |
| Space Requirement | 1000–2000 sq.ft |
|---|---|
| Preferred Locations | High-traffic malls, entertainment zones, or areas with family footfall |
| Infrastructure Needs | VR hardware stations, motion tracking systems, safety equipment, and seating areas |
| Staff Requirements | Technicians, VR operators, and front-desk personnel |
The franchisor provides:
Revenue is derived from hourly tickets, bundled VR packages, group sessions, and corporate bookings. Profitability depends on location traffic, repeat customers, and corporate/educational partnerships. Operational costs include VR equipment maintenance, staffing, utilities, and lease expenses. The estimated payback period ranges between 3–5 years based on utilization rates and operational efficiency.
| Established Year | 2019 |
|---|---|
| Franchising Commenced | 2020 |
| Current Franchise Network | 1–10 outlets |
| Markets Served | India, with potential expansion in urban and high-traffic entertainment zones |
| Expansion Plans | Focus on growing VR and immersive entertainment presence across major cities, incorporating educational and corporate VR solutions |
| Investment Range | INR 50 Lakh – 1 Crore |
|---|---|
| Space Requirement | 1000–2000 sq.ft |
| Royalty / Recurring Fees | 20% of gross revenue |
| Number of Franchise Outlets | 1–10 |
| Likely Payback Period | 3–5 years |
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